UX Designer/XR Developer
Learned experience over design principles and procedural methods prototyping and user testing. An understanding of common development technologies/applications and how they apply to design solutions.
Four years of learned experience with Unity 3D development involving development and deployment for Oculus and Google Cardboard VR headsets. General knowledge of best practices when developing in VR using C#.
Four years of learned experience with Blender 3D modeling. involving development and deployment for Oculus and Google Cardboard VR headsets. General knowledge of best practices when developing for VR using C#.
More about Donovan
I am currently enrolled as a graduate Computer Science and Systems student with the University of Washington, Tacoma. My goals are to work in the Extended Reality (specifically VR) industry as either a developer or user experience designer. I have a passion for creating applications that suit the needs of people. I have applied this interest to the field of VR because it is still new and rapidly expanding its influence. I am a reliable person that bases work heavily in organized planning. Within the work environment for user experience, I can offer my knowledge gained from time spent with user design models and testing, my ability to openly learn new strategies and methods from peers around me, as well as my excellent presentation/social skills gained from years of different customer service jobs throughout my time in high school and undergraduates. I work best in cooperative environments. Outside of work, I like to take part in sports and other fun activities.
A selection from my range of work